When Do you Close?

Other Questions

Do you buy comics/games/books/children?
No. We don't buy comics. We don't buy games. We don't do books. Sometimes we joke about buying children, but the logistics involved aren't worth the return, really.
How much is this comic book worth?
As much as someone will pay for it, really. You can check the Overstreet Price Guide if you like, or E-bay, but the worth of a comic is very much a matter of how much someone is willing to give you for it. Without a buyer in mind, it's hard to say.
Why don't you carry product X?
The number of possible reasons we don't carry a product is unfathomable. We don't carry the product you are looking for because we can't find it, our distributor is out of them, our distributors don't carry them, we haven't made the contacts needed to get it in, we're waiting for an application to go through, we don't like the product (and would save our customers the pain), we don't like the company that makes it (and would save ourselves the hassle of dealing with them). If you ask us to order a thing, we'll try, but there's no guarantee we can get it in. That's why we don't make you pay for things before we order them.
Do you take debit or Mastercard?
Yes. Yes we do.
Would you like us to send someone to ensure you're getting the best deal possible on your debit machine?
No. No we would not. For real. Please stop calling. Please stop coming over. We hate you so much.
Do you know if one of your other stores has Product X?
Not off the top of our heads, no. Each of the stores is run by different people with a different inventory and a different style. While we're all part of the same larger operation, there isn't a huge amount of cross-over between stores. If you'd like to know if another store in the chain has something, we can call them and find out, but our inventory program can't search between stores, sadly.
Do you know when this product from the future is coming out?
Sometimes. And sometimes we only know about as much as you do. In comics, we can take a pretty good guess most of the time. In games or manga, it can be a lot harder to say. For instance, in games we only know for certain that a thing is coming to our store about a week before it arrives. Before that, your guess is as good as ours.
When will you be getting more of this thing that is out of print?
Maybe never? Sometimes companies choose to reprint a thing. Sometimes they don't. If we have an item backordered, we will get it as soon as our distributors can get it to us, and not a moment sooner. Sometimes this retail thing can get a little chaotic. We're dealing with a lot of different companies, and each of them has their own needs and is going in its own direction. And when it comes to a company closing down, there's really nothing we can do about it. (Guardians of Order? Tokyo Pop? Lookin' at you, guys.)
Which is better: Dungeons & Dragons 3.5 or Dungeons and Dragons 4th Edition?
There are a few possible answers to this question. The first is "Whichever you prefer," which is a bit of a cop out. The one I usually give is "That depends on what you're doing with it." If you want to jump thirty feet across a flaming chasm to punch a dragon in the face, D&D4 is your game. If you want to play a game that shifts between world-spanning politics, dungeon-delving and deep, intropsective naval gazing with equal ease, you'll probably want to take a look at 3.5/Pathfinder. Both are solid games and better suited to different tasks. I wouldn't do politics in 4th Edition. I wouldn't do combat-heavy fightin' game in Pathfinder.
Who would win in a fight: Batman or Superman?
You can't really stop there. We'd need to know who the writer is, what the current climate of the DC universe looks like, how much prep time each of them has, the chosen field of combat, the weather... Does Batman have time to dig up some kryptonite from the Batcave? Does Superman attack silently from the air with lazer-beam eyes? Is Morrison writing it, or Straczynski? Too many variables.